Art Director,

creative Neo-

Designing interactive, immersive experiences with impact

generalist

Designing interactive, immersive experiences with impact

ArrowLooped Text

Selected work

Merging the digital with the physical, the usual with the unexpected, revealing the magic of interaction to amaze and inspire.

Swing VR

immersive installation Merging Art, Design & Technology

Experiential mixed reality installation making the dream of flying come true through physical movement and virtual reality. It brings joy and happiness to all ages, making it a remarkable testament to the power of design in positively impacting the human psyche. So far, +100.000 people all over the world tried Swing VR: Most of them had their first contact with virtual reality & were really excited.

My Role

Creative Concept, Art Direction, Visual Design, Prototyping

Facts

Exhibited worldwide & modified since 2015

Sustainability Rallye

engaging Web AR Campaign

Animated miniature worlds in Augmented Reality draw attention on Deutsche Bahn's ecological initiatives, blending information with entertainment. They unfold in wooden, tactile designs, featuring engaging spatial loop animations, telling surprising stories of beekeeping, sheep herding or seamless mobility connections.

My Role

Creative Concept, Art Direction, Project Management

Facts

Client: Deutsche Bahn, 2020

Songs of Cultures

musical Web XR journey for kids

Inviting kids to explore the world music, languages and cultures through lovingly animals, playful interactions and Augmented Reality, merging education and cutting-edge technology in an intuitive web-based experience. Easily acessible on all browsers, it fosters diversity, language skills and media competence.

My Role

Art Direction, UX & UI Design, Visual Identity Design, 2D Character Design, Prototyping, Exhibition Planning

Facts

A.MUSE in-house production 2019–2023, winner Unity for Humanity Imagine Grant, presented to the UN @ Games4Change & SDGs Summit

Live Web Project

Bauhaus Digital

Permanent Multitouch exhibit @ bauhaus museum dessau

Transforming historical Bauhaus lessons into an engaging & inclusive digital playground. Visitors create 3D compositions & exploring design basics with ease – experimenting with shapes, materials and colors to design an unique masterpiece. It's not just about designing, it's about living & participating in the digital era.

My Role

Creative Concept, Art Direction, UX & UI Design (2D/3D), Project Management

Facts

Client: Stiftung Bauhaus Dessau, 2019

ABout

I love bridging art, design & technology in unconventional ways through curiosity & multidisciplinary thinking.

Portrait of Cristin Marczinzik

Hi, I'm Christin

As an art director and creative neo-generalist being part of the creative industry for +8 years, I design interactive immersive experiences that captivate and inspire.

My interdisciplinary background in graphic, industrial and multimedia design grants me the unique ability to create holistic, sensual works, seamlessly merging the physical and digital world. Enriched with play and emotions, I build memorable experiences that educate, inform or bring happiness.

I'm specialized on projects around immersive web and spatial installations within the cutting-edge realms of XR (AR,VR, MR). My motivation is to make a valuable impact, empower people & audiences and contribute to a positive transformation in society with innovative & engaging design solutions. There's nothing like using the power of interaction design to create pure magic and leave lasting impressions.

Experience

Since 2019
A.MUSE
Halle (Saale)

Art Director, Co-Founder

Focus on creative immersive tech, like mobile AR, VR, MR, Web 3.0 & Gamification. Working on client & research projects as well as in-house productions. Learned valuable lessons in design leadership, co-creation, project management, entrepreneurship, acquisition, talks and lectures.

2016–2019
Outermedia
Berlin

User Experience & User Interface Designer

Conception and design of responsive web interfaces on culture, education and science, e.g. German Digital Women's Archive. Creation of user journeys, mood boards, wireframes, style guides. UX Testing. Close collaboration with developers. Engaging in client workshops, presentations and pitches.

2012
Mutabor
Hamburg

Internship 3D Brand Spaces

Ideation, conception, presentation preparation, 3D modelling and space planning, physical modelling, material research, production experience. Mainly worked on trade fair booths and highlight presentations for adidas and Clariant.

Education

2013–2016
Burg Giebichenstein University of Art and Design Halle

Master of Arts Multimedia Design

Exploration of digital future technologies. Design of interactive products & spatial exhibits using VR, AR, XR & physical computing. Creation of Swing VR and first attendance at international exhibitions. Participation in planning and production of 15th anniversary exhibition Spektakel Digital.

2009–2013
Magdeburg-Stendal University of Applied Sciences

Bachelor of Arts Industrial Design

Competences in product and interaction design. Expertise in ideation, modeling, prototyping, programming. Sparked fascination for the interplay between humans & technology. First experiences in exhibit design for clients like Brockenhaus Museum and Puppentheater Magdeburg.

2007–2009
Berufsbildende Schulen Haldensleben

Assitant for Graphic/Design

Fundamentals of visual design for print and screen such as typography and layout, color, composition, nature study, act drawing, art history and photography

Selected Awards

Finalist Deutscher Computerspielpreis 2022
Unity for Humanity Imagine Grant 2022
GermanDevDays Indie Award 2021
Kultur- Kreativpiloten Deutschland 2019
Finalist Deutscher Computerspielpreis 2022
Unity for Humanity Imagine Grant 2022
GermanDevDays Indie Award 2021
Kultur- Kreativpiloten Deutschland 2019
Annual Multimedia Award 2017
ADC Young Talent Award 2016
Young Talent Award New Media 2015
GIDE Award 2011
Annual Multimedia Award 2017
ADC Young Talent Award 2016
Young Talent Award New Media 2015
GIDE Award 2011

Selected Exhibitions

Games4Change: Games & SDG Summit @ UN, NY

Jul 2023

Grimmwelt Kassel: imPOSSIBLE? The Magic of Wishes

Nov 2022–JUL 2023

HEK Basel: Oslo Night

OCT 2018

Frankfurter Kunstverein: Perception is Reality

OCT 2017–JUN 2018

FILE Brasilia: Electronic Art in the Disruptive Age

Oct–Dec 2017

Render Festival: Animated Hybridizations, Lima / Peru

Aug–Nov 2017

Ruhrtriiiennale

Sep 2016

Media Convention Berlin / Re:Publica TEN

May 2016

FILE Rio de Janeiro: Anima + Games

Nov 2015

FILE Sao Paulo: The new e-motion

may–AUG 2015
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